A jovial man, Danag was the interim Fellowship branch leader on Buccaneer's Den, a group founded by Batlin, aiding the regular leader Abraham, a member of the inner circle of the Fellowship responsible for collecting and distributing the organization's funds, when he was away on Fellowship business along with his colleague and sister Elizabeth, an intelligent woman who was Director of Special Projects, working with Batlin to build shelters, branches, or other Fellowship needs. When the Avatar arrived in Buccaneer's Den, Danag welcomed the Champion of Virtue, and when asked about Elizabeth and Abraham, Danag explained that they had recently arrived from the Meditation Retreat, and were on the island working on Fellowship business, leaving Danag in charge.
As they spoke, Danag explained that under the guidance of the Fellowship, Buccaneer's Den had changed from a hideout of pirates, scavengers, and rogues into an island paradise with the pirates as businessmen working in their commerce, paying taxes to Lord British. The Fellowship had also established two very successful businesses in the Den: the House of Games, ran by Gordy, which challenged the mind's ability for strategy to improve self-esteem and well-being; and the Baths, ran by Glenno, an innocent business that catered to the weary, allowing them to relax and receive physical and mental cleansing. When the Avatar asked about Hook, the man responsible for the murder of Christopher the blacksmith in Trinsic, Danag explained that he wasn't aware of him, but that there were many pirates on the island missing appendages. It wasn't until after the Avatar destroyed the Guardian's Cube Generator in the Meditation Retreat and obtained the Cube prism, that Danag became more useful in his search. When the Avatar returned, Danag greeted the Avatar and explained that he was condemned to die. When asked about this, Danag explained that Hook, and his assistant Forskis, a wingless gargoyle whose name meant 'henchman', was the chief executioner for the Fellowship, trained by Master De Snel of Jhelom, who was the Fellowship's first executioner. Danag told the Avatar to speak with Sintag, the House of Games' guard, to gain entrance into Hook's abode, where the Avatar found a key to the complex on the Isle of the Avatar, where the Fellowship was building the Black Gate for the Guardian to enter Britannia, where Elizabeth, who Danag admitted was a royal she-bitch that would murder the Avatar at a moment's notice, and Abraham, who coordinated the executions and was a cheat at cards, had gone to await their Lord and Master's entrance into the lands. When the Avatar pressed about Buccaneer's Den, Danag confessed that the Fellowship had built an empire of sin and gluttony out of the Den, controlling the pirates and corruption in Britannia, using the House of Games as a gambling parlor to earn a bundle of profit for the Fellowship, and using the Baths as a place to experience the pleasures of the flesh, pouring the profits into the Fellowship. As the Avatar continued his quest to save Britannia, Danag remained in Buccaneer's Den, running the Fellowship branch. |
An elegantly dressed pirate, Gordy, or 'The Mister' as he was known, ran the House of Games on Buccaneer's Den, a business established 6 years before, designed to challenge the skills of people at games of chance, and was a member of the Fellowship, a group founded by Batlin. When the Avatar arrived in Buccaneer's Den, Gordy greeted the Champion of Virtue, and upon learning of his identity, explained that another Avatar, known as Sullivan, had been caught cheating and warned the Avatar not to make a similar mistake. As they spoke, Gordy explained that as Buccaneer's Den did not fall under the jurisdiction of the Britannian Tax Council, the House of Games was very profitable.
When asked about Hook, the man responsible for the murder of Christopher the blacksmith in Trinsic, Gordy nervously mentioned that he did not know anyone by that description. Following the destruction of the Guardian's Cube Generator in the Meditation Retreat, and the recovery of the Cube prism, Gordy told the Avatar that the Fellowship had sponsored the House of Games, and that Hook maintained a residence beneath the House of Games, and suggested the Avatar speak with his guard Sintag about entry. As the Avatar continued his quest to save Britannia, Gordy remained in Buccaneer's Den, running the House of Games. |
A mean, tough-looking man, Sintag was the guard for the House of Games on Buccaneer's Den, keeping out trouble-makers for Gordy, owner of the House, and was a member of the Fellowship, a group founded by Batlin. When the Avatar arrived in Buccaneer's Den, Sintag greeted the Champion of Virtue, and warned the Avatar that the last man who claimed to be the Avatar, Sullivan, had caught cheating and dealt with. When asked about other trouble-makers, Sintag told the Avatar about Robin, who often traveled with his two varlets Battles and Leavell, who had been caught cheating and was ran off the Den. When asked about Hook, the man responsible for the murder of Christopher the blacksmith in Trinsic, Sintag denied knowing anyone by that description.
Following the destruction of the Guardian's Cube Generator in the Meditation Retreat, and the recovery of the Cube prism, Sintag told the Avatar that there was a torture chamber in the caverns beneath the House of Games, where the Fellowship interrogated their prisoners and where Sullivan was being held. Sintag also mentioned that Hook maintained a residence beneath the House of Games, and that there was a locked door in the gaming room, as well as a secret door in Gordy's office that led there, and offered the Avatar the key to enter. As the Avatar continued his quest to save Britannia, Sintag remained in Buccaneer's Den, guarding the House of Games. |
A well-dressed pirate, Smithy worked at the House of Games on Buccaneer's Den, running the games for Gordy, and helping Sintag watch for cheaters, which were prosecuted, and was a member of the Fellowship, a group founded by Batlin.. When the Avatar arrived in Buccaneer's Den, Smithy welcomed the Champion of Virtue, and offered to explain the various games to the Avatar. The first game was Virtue Roulette, where the better simply placed the amount of gold coins on one or more of the colors of the Eight Virtues of Lord British, and spin the wheel to increase their money if they bet correctly. The next game was The Rat Race, where betters placed their bets on the green spot at the end of the lane which corresponded to the trough in which their rat was running.
And finally, the last game was Triples, where the better could place a bet on a triple, that is, three ones, three twos, or three threes, and then spin the wheel. This game offered the highest payback, but where '1, 2, 3' paid slightly less, and a sum total of '4', '5', '7', or '8' paid the least. Smithy warned the Avatar not to place his money in between numbers, especially the '4' and '5', and explained that a '6' that was made up of anything other than three twos would lose. As the Avatar continued his quest, Smithy remained in Buccaneer's Den, running the games. |
A handsome, muscular man, Glenno was the manager of the Baths on Buccaneer's Den, providing pleasure to the visitors of the Den by employing Wench, Martine, and Roberto to serve their visitors' every wish, and was a member of the Fellowship, a group founded by Batlin. When the Avatar arrived in Buccaneer's Den, Glenno greeted the Champion of Virtue warmly, and explained that the entrance fee of 300 pieces included everything.
Glenno explained to the Avatar that the Baths were unique in Britannia, and offered pure spring pools, fine wine and ale, fine erotic artwork by Britannian artist Glen Johnson, and comfortable Community Rooms where one could lie in comfort and socialize with their attractive hosts and hostesses. As they spoke, Glenno admitted that the Fellowship given him the Baths as a reward for his faithful service. As the Avatar continued his quest, Glenno remained in Buccaneer's Den, running the Baths. |
A gorgeous young woman with seductive eyes, Wench worked at the Baths on Buccaneer's Den, employed by Glenno, and was a member of the Fellowship, a group founded by Batlin. When the Avatar arrived in Buccaneer's Den, Wench welcomed the Champion of Virtue, and offered to make him comfortable by taking him swimming in the spring pools, giving him a relaxing massage, or by taking him to a Community Room for a more private session. Wench explained that she had worked in the Baths since they opened, and that she enjoyed her job and the gold it brought.
As they spoke, Wench told the Avatar about the secret passages in the mountains that connected the buildings across the Den, claiming that the entrance could be found in the House of Games, a gambling parlor owned by Gordy, and that there was a way into the Baths from these passages. As the Avatar continued his quest, Wench remained in Buccaneer's Den, working at the Baths. |
A beautiful young woman with a tropical air, Martine worked at the Baths on Buccaneer's Den, employed by Glenno, and was a member of the Fellowship, a group founded by Batlin. When the Avatar arrived in Buccaneer's Den, Martine welcomed the Champion of Virtue, and offered to make him comfortable by taking him swimming in the spring pools, giving him a relaxing massage, or by taking him to a Community Room for a more private session. Wench explained that she felt the Baths were a wonderful place to work, and that she had more gold than she could spend.
As they spoke, Martine told the Avatar about the secret passages in the mountains that were connected, explaining that she thought the entrance was through the House of Games, a gambling parlor owned by Gordy, and that there was a secret door into the Baths at the back of the building. As the Avatar continued his quest, Martine remained in Buccaneer's Den, working at the Baths. |
A strikingly handsome man, Roberto worked at the Baths on Buccaneer's Den, employed by Glenno, and was a member of the Fellowship, a group founded by Batlin. When the Avatar arrived in Buccaneer's Den, Roberto welcomed the Champion of Virtue, and offered to make him comfortable by taking him swimming in the spring pools, giving him a relaxing massage, or by taking him to a Community Room for a more private session. Roberto explained that he enjoyed working at the Baths, as it brought wealth and the opportunities to meet many people.
As they spoke, Roberto told the Avatar about the secret passages that connected the buildings across the Den, and that he was sure the entrance could be found in the House of Games, a gambling parlor owned by Gordy, and that there was a way into the Baths from these passages. As the Avatar continued his quest, Roberto remained in Buccaneer's Den, working at the Baths. |
A cheerful-looking man, Budo was the provisioner on Buccaneer's Den, continuing the family tradition of selling quality armour, weaponry, and provisions for the people of the Den, and was a member of the Fellowship, a group founded by Batlin. When the Avatar arrived in Buccaneer's Den, Budo welcomed the Champion of Virtue, and offered to sell the Avatar the deed to a fine sailing ship, 'The Lusty Wench', for a hefty sum of 800 gold pieces. Budo told the Avatar of his great-grandfather, who had ran the Thieves' Guild, who had established his business, and had passed the shop down the generations until Budo claimed it.
During the time Budo inherited the shop, the Fellowship had convinced him to join, and in return for their financial help, the Fellowship shared in half of his profits from the shop, but had enabled him to become a rich man. When the Avatar asked about the 'Crown Jewel', the ship seen in Trinsic after the murders, Budo explained that they stopped in the Den often, but were very secretive. Following the destruction of the Guardian's Cube Generator in the Meditation Retreat, and the recovery of the Cube prism, Budo told the Avatar that the 'Crown Jewel' made regular runs to the mainland, returned to the Den, and then moved on to the Isle of the Avatar before repeating the trip in the opposite direction. As the Avatar continued his quest, Budo remained in Buccaneer's Den, selling his wares. |
A pirate wench, Mandy ran the Fallen Virgin Inn and Tavern on Buccaneer's Den, serving fine food and drink to the residents of the Den. When the Avatar arrived in Buccaneer's Den, Mandy greeted the Champion of Virtue, and offered the Avatar and his party a room for ten gold pieces per person per night, and recommended he try the Silverleaf meal.
As they spoke, Mandy told the Avatar about the residents of the Den: Danag, the interim Fellowship, a group founded by Batlin, leader while the real leader Abraham was away, who Mandy felt was a bit gullible; Blacktooth, a former pirate and rogue who was actually quite sensitive; Mole, a middle-aged former pirate who Mandy had wenched with before he joined the Fellowship, Budo, the provisoner and Fellowship member whose family had been on Buccaneer's Den for generations; Glenno, who ran the Baths and was a pimp and Fellowship member; Wench, a courtesan at the Baths who had won a competition to be there and was a Fellowship member; Martine, another courtesan at the Baths who Mandy didn't know well and who was a Fellowship member; Roberto, a male courtesan at the Baths who Mandy made use of often and who was a Fellowship member; Lucky, a former rogue who taught others his skills; Gordy, the 'Mister' of the House of Games and a Fellowship member and former pirate; Smithy, another pirate and Fellowship member who worked at the House of Games; and Sintag, the scary guard at the House of Games and Fellowship member who Mandy was sure had killed before. When asked about Hook, the man responsible for the murder of Christopher the blacksmith in Trinsic, Mandy confessed that he lived somewhere on the Den, but that she was unaware of where. Mandy also mentioned that she believed Hook was responsible for the murder of a thief named Duncan, who had stolen money from the House of Games, the Baths, and the Fellowship Hall and had been arrested, but had disappeared the next day. Soon after his body was found in what would become Blacktooth's house, mutilated with his arms and legs cut off and his head missing. As the Avatar continued his quest, Mandy remained in Buccaneer's Den, running her tavern. |
A sinewy man, Lucky was a trainer on Buccaneer's Den, specializing in the skill of Intelligence. When the Avatar arrived in Buccaneer's Den, Lucky greeted the Champion of Virtue, and offered to train him for 35 gold pieces per session. As they spoke, Lucky told the Avatar about his travels across Britannia, explaining that he could become a different person just by assumption and attitude. As the Avatar continued his quest, Lucky remained in Buccaneer's Den, training those in need. |
A tall. middle-aged man, Blacktooth was a retired pirate on Buccaneer's Den. When the Avatar arrived in Buccaneer's Den, Blacktooth greeted the Champion of Virtue coldly, and explained that the last Avatar, Sullivan, he had met was a Fellowship member, a group founded by Batlin, and that he had tried to steal gold from Blacktooth. As they spoke, Blacktooth confessed that his old friend Mole, who was another retired pirate, had recently joined the Fellowship, and had begun to act more as a saint than a pirate, and continually tried to recruit Blacktooth into the group.
Blacktooth admitted that he didn't trust the Fellowship, feeling that the group was hiding something. During his travels in Buccaneer's Den, the Avatar spoke with Mole, and returned to Blacktooth with the news that Mole missed Blacktooth as much as he missed him. Grateful, Blacktooth hugged the Avatar, and set off to find his friend, as the Avatar continued his quest. |
An aging man, Mole, who was named by his mother for being born in a cave, was a retired pirate on Buccaneer's Den, and was a member of the Fellowship, a group founded by Batlin. When the Avatar arrived in Buccaneer's Den, Mole greeted the Champion of Virtue, and explained that after a life of pillaging, raping, and terrorizing, he had grown weary of the salt water, raw meat, sewage, and parrot droppings involved in pirating, and had come to the Den to live in relative peace and quiet. Mole explained that he spent most of his time in the Fallen Virgin, ran by Mandy who was once part of Mole's crew, or the House of Games, ran by Gordy.
As they spoke, Mole explained that when he had joined the Fellowship for companionship, his old friend Blacktooth had stopped speaking with him, even though the two had shared everything before, and Mole had saved Blacktooth's life from the pirate Silverbeard. After reflection, Mole admitted that the Fellowship was not as wonderful as he had first thought, and would quit if Blacktooth would offer him a chance. During his travels in Buccaneer's Den, the Avatar spoke with Blacktooth, and returned to Mole with the news that Blacktooth missed Mole as much as he missed him. Grateful for the news, Mole left to find his friend as the Avatar continued his quest. |
A displeased troll, Grod was the torturer for the Fellowship, a group founded by Avatar, on Buccaneer's Den in the secret catacombs in the mountains. When the Avatar arrived in Buccaneer's Den, Grod greeted the Champion of Virtue, and offered to let the Avatar torture the prisoners. As they spoke, Grod explained that if the Avatar wanted to join the Fellowship he should speak with either Abraham, the Fellowship branch leader, or Danag, the interim branch leader. Grod also complained that while Sullivan, a prisoner in the catacombs, would scream when beaten, his neighbor Anton would simply talk and talk. As the Avatar continued his quest, Grod remained in Buccaneer's Den, doing his job. |
A smiling man, Sullivan was a member of the Fellowship, a group founded by Batlin, who was imprisoned in the secret catacombs in the mountains on Buccaneer's Den. When the Avatar arrived in Buccaneer's Den, Sullivan welcomed the Champion of Virtue warmly, and admitted that he was a thieving scoundrel. Shortly before the Avatar's arrival in Britannia, Sullivan had donned an Avatar costume and had swindled the various shopkeepers of the lands for weapons, armour, provisions, and spells until the Britannian Tax Council, a group formed by the Fellowship to raise money for the government, tried to collect taxes from him. Unwilling, Sullivan had traveled to the Den, and had stolen gold from the House of Games, ran by Gordy, except he was caught by the guard Sintag who had cast Sullivan into the torture chamber, under the care of Grod, the Fellowship torturer.
As they spoke, Sullivan explained that the Fellowship taught their members to follow orders like sheep, and when the member proved that they would follow directions properly, they would hear the inner voice of the Guardian, which would also help them win at the House of Games. During his membership with the Fellowship, Sullivan realized that the inner circle members were wrong, and that when the Guardian finally entered Britannia, he would simply kill Batlin, Danag, Elizabeth, Abraham, the other Fellowship leaders, and the rest of Britannia. With this knowledge, Sullivan explained, he attempted to get everything he could out of the Fellowship and Britannia before all were killed. As the Avatar continued his quest to save Britannia, Sullivan remained in Buccaneer's Den, a prisoner of the Fellowship. |
A sour man, Anton was a prisoner in the secret catacombs in the mountains on Buccaneer's Den, held there by the Fellowship, a group founded by Batlin, and under the care of the Fellowship torturer Grod. When the Avatar arrived in Buccaneer's Den, Anton greeted the Champion of Virtue, and explained to the Avatar that he was the apprentice of Alagner of New Magincia, and had been sent to observe the Fellowship, but had been captured and brought to the Den for torturing.
As they spoke, Anton confessed that the Fellowship was holding him as a spy until he died, or until the troll torturer killed him, and warned the Avatar to beware the Fellowship and to flee the Den as soon as he could. As the Avatar continued his quest, Anton remained in Buccaneer's Den, a prisoner of the Fellowship. |
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